As for teaching, I'd think that would depend on how you were going about that will you be free-lance? Check with individual clients if it's for school of some sort, check with them I'm sure that in any case, demonstrable skills would go a long way. IF you were planning on making a career of creating animated scenes, FOR MONEY, then you'd probably have to purchase the commercial version (which should now be capable of a tax write-off as it would be for business use). Everything else is pretty much the same in either version. The NC version of Houdini, as far as I know, is only limited in what it's final rendered output is. What would it matter if you learned from the non-commercial edition or the production/commercial version? If you have the skills and can show it, I would think that would make a great resume in and of itself. I don't think it should put any limits on anyone skiled in Houdini's use. I've tried similar types of Maye (ple) and XSI (experience) and I've found that houdini is more robust, from my limited point-of-view. Speaking from the point of view of someone that has just started out towards the goal of becoming an animator (as in, employed in some capacity doing just that) I think the apprentice edition (or non-commercial) is wonderful. I'll leave that to the sales department… Of course, I'd like to see lower prices… Cheers, J.C. People will either buy it or not - adjust pricing and options accordingly. Put the product out there at the price you want. My attitude is rather pragmatic about this issue: it's evolution. I think it's an unrelated issue to Apprentice, personally. With recent price drops from both Maya and XSI this is becoming relevant, but not just with individual animators - with the studios too(as a partner here, I can attest to that ). Don't forget, there are alternatives to the fullup Houdini Master that are more affordable. If you're really aiming at Houdini pricing(which I suspect you are ), I would imagine that the Apprentice program was unrelated to that. Animators can see what *true* proceduralism is and how much time it can save you, plus the work put into tutorials was worth it alone. I think it was a great idea and I suspect was very successful. The Apprentice program was aimed squarely at that perception - to get Houdini “out there” and allow anyone with an interest to see what all the hubbub was about. Well, I'm certainly not speaking for SESI, but I think the intentions were fairly transparent: Houdini has been suffering from a perception that it was “too techie” and only mathematicians could use it effectively. (I have read the “trainer” and “certification” pages of the web site and written requesting information by means of the appropriate links). find a niche for their talents, not possessing commercial licenses of Houdini, but possessing high quality production and teaching skills. How might skilled, yet independent freelancers. What opportunities might present themselves to such people? I have read that there is a shortage of trainers in the uses of Houdini as there are in skilled production people. However, they may not be, for a variety of reasons, capable of entering the employ of a major or minor studio. For hypothetical purposes, let us say there are some users who become very proficient at using Houdini in its many aspects and also possess teaching skills. This may not solicit an answer from those who know, but I was specifically wondering about the overall intentions of the initiators of the Apprentice “program” and how they might apply to those who probably never will be able to afford a commercial license of Houdini for production work.
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